//08/20/2026
class MutCrankMode extends Mutator;

var bool bAffectSpectators;
var bool bAffectPlayers;

function PostBeginPlay()
{
    Super.PostBeginPlay();
    Spawn(class'CrankReplicator');
}

defaultproperties {
    bAffectSpectators=true
    bAffectPlayers=true
    GroupName="CrankMode"
    FriendlyName="Crank Mode"
    Description="Require players to consistent moving, or die."
    bAlwaysRelevant=true
    RemoteRole=ROLE_SimulatedProxy
}
